Key Role:
Leverage expertise in polygonal and sculpting to deliver photo-realistic 3D environments and models using industry software, including Houdini, World Machine, World Creator, L3DT, TerraTools, Maya, Modo, ZBrush, and 3DS Max. Create high quality game environments such as geo-typical and geo-specific 3D worlds and levels using assets, geometry manipulation, particle effects, texturing, and environment beautification. Create art assets, including models, textures, and props of exceptional quality. Produce consistent aesthetic and technical quality throughout the asset pipeline. Optimize assets for a variety of performance and memory requirements. Create both in-game and pre-rendered quality environments for a variety of styles, including realistic geo-specific. Meet development schedules and support the integration and testing of the developed applications. This position is located in Fayetteville, NC.
Basic Qualifications:
Additional Qualifications:
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